We have reach a final vision! Well, sort of final for now. The new entity will feature dungeon which can be explored repetitively. Inside the dungeon, there will be challenging monsters to defeat, traps to navigate, resource point to gather resources, obstacles which can be blown away by a dynamite, and finally, the monster boss.
There will be Gears and Artifacts available for players to customise their gameplay.
Gears are skills and items that players bring into the dungeon to enhance their dungeon experience. For example, the healing potion will give players the option to heal their monster and the smoke bomb will enable the player to exit a dungeon at any time. Item Gears will only last for a single dungeon instance. Skills gears will be a permanent possession for the players.
Artifacts are rare relics which can only be forged by collecting 5 different Artifacts Shards dropped by enemy monsters. Each enemy monster will be associated with a unique Artifact. Each area also contain a special Artifact which can only be forged from materials collected from resource points. Artifacts usually make certain skills become more effective or give these skills special behaviors. Artifacts are permanent possession for the players and Shards can be exchanged between friends.
Hard mode can be unlocked when a dungeon is completed under normal mode. In Hard Mode, all monsters and resource point have new unlockable Artifacts. Rewards galore! but the difficulty level for the dungeon will increase significantly.
Dungeon Points will be used throughout the new entity mostly to unlock and purchase Gears. Dungeon Points can be converted to standard Monster Coins and vice versa, but with conversion rates calculated.
We are excited about this new entity. We hope players will like what we have in mind, and hopefully everything will turn out fun when we completed development
We will begin prototyping the entity starting from next week. For a start, we will be focusing development on a single Fire Dungeon Area first. But before anything else, we will be working on the renderer for the new entity first. Once this basic mechanism for the entity is in place, we will start working on other features like the interruption mechanism, level dynamics, resource trading, and various essentials. Eventually, when the prototype is realized, we will add in the artwork and the new content will be ready for release!