Developing – Action RPG Fire Dungeon

We have a basic rendering engine coded for the new content. Basic tile to tile collisions mechanism are in place. A basic viewport is also supported. Current sample is set to 400 by 400 dimension. Objects collision is pretty flawless but not optimized yet. No dungeon dynamics are being developed yet. Please go ahead and preview it.

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[Click here to preview the prototype]
Use the arrow key to move the “hero” around

Following up, we will be spending some time developing monster A.I and dynamics, working to get the monsters to be as engaging as possible because that is the main focus of this new content. It will take some time but when that is done, we will start developing the dungeons dynamics. That is to say, the features of the dungeons like Destructible Obstacles, Traps, Healing Spots, and Gathering Spots.

Here is the general list of the features that we will need to cover:

  1. Tile Renderer
  2. Monster A.I and Interruption Mechanism
  3. Dungeons Dynamics
  4. Skills and Items Dynamics
  5. General support for Sprite Animation
  6. General support for background music and sound effect
  7. Level Design for Fire Dungeon

Thanks for being patient with us.

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